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When I get home tomorrow I really really need to post something on Patreon about what I've been working on the past two months... .-.;;;

*is anxious*

@revenant BMF, @KS@is.a.qute.dog, and I will be going to the Northwest Pinball Show up there, and also hopefully visiting some friends while we're there ^^

I'll be visiting Seattle/Tacoma in three weeks for the first time... ^.^

I haven't gotten around to writing another Patreon post in a while, because I've been working on things that aren't finished yet... .w.;;;

I'm kind of changing my workflow for the IS2 translation a lot! and it involves rewriting a bunch of the disassembly I had so it's compatible with a different program... but hopefully it will be done soon and I can ... maybe... get working on adding new things again soon... .w.;;;

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I kind of wish you could pin things like your follow requests column or your own user column... I don't exactly understand why you can't?

So, I, won a Tetris Attack tournament at LVL UP Expo in Vegas today,,, @///w///@

hellbirdsite 

Bleh, apparently Twitter has completely changed its layout and now web twitter looks exactly like mobile twitter x.x;;;

what if reality is both dream and wakingness at once,

and choosing to live within one or the other is what makes the one real and the other not?

There are two cuties snuggling in the car behind me ^w^

@KS@is.a.qute.dog and @revenant are super adorable together 💖

re: mtg rules question 

@catterfly I *think* that because they're created tapped and attacking, but are created after declaring attackers in the declare attackers step, any "when X attacks" triggers won't trigger for them? So you'd end up with only the standard number of myriad copies (one for each non-defending player) plus the copies for each of defending player's creatures.

But I'm not a judge, so take this with a grain of salt... ^^;;;

I can't wait to talk about these bugs I've been looking into in Itadaki Street 2, because some of them are very silly... Just have to find enough focus and mental energy that I can finish writing a post about them... .w.;;;

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@KitRedgrave@cybre.space Hehe, thank you! ^.^

I'm still working on this translation! Just ... much slower than I'd like... I kind of burnt myself out after working so hard for three/four months and then getting sick for most of January... .w.;;;

Spent a day or two this week figuring out what the Japanese bugfix hack for Itadaki Street 2 changed. Turns out there were some really obscure but very strange bugs in the game... .w.;;;

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@BatElite Some of them are, but the way I implemented others would require me to change the implementation before they could be fully separated.

For example, one of them is a bug related to an unreachable textbox, but the text in that textbox is unterminated. The way I fixed it was by replacing the textbox with a translated version, so separating that bugfix out would require going in and fixing the original text so it was properly terminated.

Oof, I found at least four bugs in IS2 last night. One of them is a softlock present in the original game... .w.;;;

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