@BatElite *hugs softly* ^.^
@typhlosion 💖💖
@KitRedgrave @starkatt seconded~ 💖
@revenant BMF, @KS@is.a.qute.dog, and I will be going to the Northwest Pinball Show up there, and also hopefully visiting some friends while we're there ^^
I haven't gotten around to writing another Patreon post in a while, because I've been working on things that aren't finished yet... .w.;;;
I'm kind of changing my workflow for the IS2 translation a lot! and it involves rewriting a bunch of the disassembly I had so it's compatible with a different program... but hopefully it will be done soon and I can ... maybe... get working on adding new things again soon... .w.;;;
@revenant thankyouuuuu @///w///@ 💖
There are two cuties snuggling in the car behind me ^w^
@KS@is.a.qute.dog and @revenant are super adorable together 💖
re: mtg rules question
@catterfly I *think* that because they're created tapped and attacking, but are created after declaring attackers in the declare attackers step, any "when X attacks" triggers won't trigger for them? So you'd end up with only the standard number of myriad copies (one for each non-defending player) plus the copies for each of defending player's creatures.
But I'm not a judge, so take this with a grain of salt... ^^;;;
I can't wait to talk about these bugs I've been looking into in Itadaki Street 2, because some of them are very silly... Just have to find enough focus and mental energy that I can finish writing a post about them... .w.;;;
Spent a day or two this week figuring out what the Japanese bugfix hack for Itadaki Street 2 changed. Turns out there were some really obscure but very strange bugs in the game... .w.;;;
@BatElite Some of them are, but the way I implemented others would require me to change the implementation before they could be fully separated.
For example, one of them is a bug related to an unreachable textbox, but the text in that textbox is unterminated. The way I fixed it was by replacing the textbox with a translated version, so separating that bugfix out would require going in and fixing the original text so it was properly terminated.
Oof, I found at least four bugs in IS2 last night. One of them is a softlock present in the original game... .w.;;;
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot