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re: Plurality 

Not that there's anything wrong with systems who do share memories completely. We thought we were one until yesterday! But it's something that I find validating, I think.

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Plurality 

Sometimes we think that we share memories very closely.

But then just yesterday, a watercolor that Felthry had bought as a gift for me arrived, and I had no idea it was even coming--despite knowing that it was checking the mail expecting something.

Something to remember if we ever do start to doubt ourselves.

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Six-armed Glaceon girl, just because I felt like it. I sometimes think I should get out of my own head more and draw more fanart, but of course if/when I do, I'm going to put my own spin on it. (Also, her name is Crystal.)

Just went downstairs to break up a fight between two stray cats. They woke us up with all their noise, but neither of them seemed actually injured so I can only assume they were just yowling at each other.

re: Glitch elaboration, mostly spoiler-free 

The only method the game has of changing party members goes through two steps: talk to the party member you want to join, then select one of your existing party members to replace. It's not possible to skip the replacement step, so even though the lost character does return to the place you go to change party members, you can never again have a four-member party.

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Glitch elaboration, mostly spoiler-free 

Like in most RPGs, there are a few optional events throughout the game, that you can trigger whenever you go to the right place or talk to the right person. It turns out they expected you to have finished some specific ones of these events by the time you get a late-game party member, so if said character is in your party when you enter one of them, the cutscene handler doesn't know what to do with them and essentially erases them from existence, making it impossible to have four party members, which apparently breaks a cutscene that happens during the final battle, as it's not supposed to be possible to have only three characters in your party after a certain point.

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Well, I'm glad I noticed that bug before I saved. I don't normally expect to find game-breaking bugs that are easy to encounter by accident in modern games, but the 3ds remake of dragon quest vii has one.

It looks like there's an even split of circle-pad-likers and mini-stick-likers! Before I redrafted this to clarify some meaning, someone had also voted for the touchscreen analog stick and it seems they didn't repeat their vote, so let's just pretend there's one for that too.

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It seems like RPGs can't agree on what is a lot of damage. In the Dragon Quest series, an attack doing over 100 damage is a lot, but in Final Fantasy you're regularly doing multiple thousands of damage in an attack, whereas in dungeons and dragons an attack doing 30 damage would be a grievous wound, if not outright deadly.

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Since I'm curious, which do you prefer as a low-profile analog control method for video games?

Note: "Trackpoint nub" refers to the mouse controller found on some thinkpads and the right stick of the New 3DS, and "Touchscreen analog stick" refers to the type used in some iOS/Android versions of 3D games such as the smartphone release of Final Fantasy III, where the zero position is wherever you tap, and dragging from there acts like moving an analog stick.

Apparently, they go back to latin words meaning "to pick up" for inception, and "to put aside" for exception.

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They seem wholly unrelated in meaning, yet they are similar enough that I suspect they share an etymology somewhere.

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What is the etymological relationship, I wonder, between the words inception and exception?

Redrafted this to specify that I meant for video games, despite using a computer as one of the examples--there are simply no good examples of it on a video game controller. I wouldn't even have included it if not for the New 3DS.

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Since I'm curious, which do you prefer as a low-profile analog control method for video games?

Note: "Trackpoint nub" refers to the mouse controller found on some thinkpads and the right stick of the New 3DS, and "Touchscreen analog stick" refers to the type used in some iOS/Android versions of 3D games such as the smartphone release of Final Fantasy III, where the zero position is wherever you tap, and dragging from there acts like moving an analog stick.

Now why the hell did someone actually vote for the trackpoint nub? I definitely wasn't expecting that, and I only put it in because the New 3DS had one; we don't consider it anything close to a good control method for video games.

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I honestly wasn't expecting the touchscreen analog stick to get any votes, and yet one of the first two votes was for that one.

whose idea was it to call the profession "shepherd" and not "sheepkeep"?

I wonder what they would be would be if Final Fantasy games had Dragon Quest style subtitles. By which I mean subtitles as used in titling, as distinct from subtitles used to display speech visually. Why do those two concepts have the same word, anyway?

The 3ds release of dragon quest vii has the entire game in 3d except for the battle transitions, which is a very jarring effect; every time you enter a battle, the 3d turns off for a few moments as the battle transition plays, and then it returns for the in-battle graphics.

I didn't notice this until now despite playing through most of the game because I generally play with the 3d turned off, and just now turned it on on a whim.

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