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re: FGC gripe 

@Soreth More in response to a streamer talking about dealing with salt on ranked. He talks about how to reframe the actions of the opponent as learning, but doesn't seem to address that if you're losing, maybe the problem isn't that your opponent is making bad decisions, maybe it means that *you* are.

FGC gripe 

"I'm mad at my opponent for beating me with random things, which I have deemed 'poor play'"

So... You're mad that you got mixed up or didn't otherwise account for a particular situation in your gameplan? How is that a failing of your opponent?

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kink 

someone: wax play is hot

me: yeah i wanna get tf'd into a candle. wait what did you mean by this

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kink 

bimboification and general loss of control by way of getting so hot and heatd up that your entire body starts melting is, hfdshjkaf

and then maybe they start reshaping you a bit, like a goo girl but your viscocity is at someone's command, and temperature

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So... I think I'm getting the hand of how I can work with custom texture brushes to help make more textured materials. Still got a bit to go though :V

re: Fightgames gush YT link 

youtube.com/watch?v=MtaUZCf9Rw

Throw Character from Fightgame is my favourite character!

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Fightgames gush 

My road to grappler infatuation has completed.

For the longest time I've held off on playing grapplers because of the 360 inputs. I could never get them down. In Tekken 7 I picked up King (My first real love of fighting game characters), and enjoyed the grappler feel without a 360.

After the Guilty Gear Strive Beta, I tried Potemkin in Accent Core +R and fell into an even deeper love.

Recently I've been messing about with other titles, and trying out their grapplers (Victor in Darkstalkers, Hugo is 3rd Strike). I love them all, and they have allowed me an opportunity to learn the 360 input (on hitbox). (Fightgames be just learning and growth, yeah?)

I now unabashedly love all grapplers and will protect these huge himbos with my life.

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Hey everyone - announcing that @Ratttz has put out a new breakcore album called Workhorse and it goes *places*
ratttznest.bandcamp.com/album/

re: Fightgames gush 

There are at least 3 big-name fighting games coming out within the year that all have confirmed rollback, and I am unreasonably excited for all of them.

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Fightgames gush 

Fuck, A Melty Blood sequel was just announced *WITH ROLLBACK* and I just can't believe how amazing the future of fighting games looks to be right now.

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it delights me when fighting game players are exactly as fucking weird as their mains: youtube.com/watch?v=zk7KEXsCZx

Fightgames Gush 

So I've been playing in a regional (WA, ID, OR) online monthly Guilty Gear league, and holy heck is this fulfilling some needs for me. I'm feeling incredibly excited about competing, and I'm constantly analyzing my play and game plan in an effort to improve. It's amazing.

@hystericempress And despite it's status as kind of a meme game at this point, the SxT op was super hype too youtube.com/watch?v=62C63afLp9

@hystericempress

youtube.com/watch?v=1kz9iwg9D0

Still my favourite, but ngl, I think Indestructible is partly responsible for introducing me to the hype that is fighting games.

Fightgames musings 

So Leon Massey just released a video about the apparent Fighting Game malaise. A malaise that I was completely oblivious of because of my own excitement and passion for the potential future of this genre that Guilty Gear Strive represents, and how one can build a thriving community despite distance or quarantine (If you have good netcode)

youtube.com/watch?v=8YgeqIfQkK

I have no idea how you're supposed to apply "simple" texture brushes to one's digital art, so I guess I'm just going to start working on a repository of custom texture spheres for reference!

My tendency to overcomplicate problems continues.

Monster Hunter is a Japanese ARPG (Diablo-like), change my mind.

Got to the bit where I can play Mahjong in Yakuza 5, and now all story progress has halted :x

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