forget playing games fast. let's MAKE some games fast. that's right, it's 🎮 GAMES MADE QUICK??? III 🎮 https://itch.io/jam/games-made-quick-iii
make a video game during agdq! especially if you've never made a game before, because they'll all be bad so no one will notice if yours is too!
also might i suggest this userscript i wrote last year, which turns every row of the agdq schedule into a progress bar and greys out games that have already finished, so you can tell what the hell is going on? https://c.eev.ee/userscripts/gdq-schedule-dimmer.user.js
@eevee @shaderphantom fascinating, any idea how one would create targets for (for instance) 6502, z80 or a custom VM, or documentation for such things (if it exists)?
@marrub @shaderphantom i briefly looked into this and it seems like a huge pain in the ass?? it'd be an llvm target since that's what rust relies on for generating actual machine code
but on, say, a game boy or nes, i don't know if you have enough register space or ram or useful instructions for a modern compiler to do much
@marrub @eevee I made a custom one for 3ds years ago https://github.com/rust3ds/rust3ds-template/blob/master/3ds.json
@shaderphantom @marrub i think the more pressing problem is that llvm cannot currently spit out z80 code, haha
@shaderphantom @marrub well there's this but i don't know the status of it https://github.com/jacobly0/llvm-z80
@eevee @shaderphantom cool stuff, might have to look into writing LLVM code, there's a lot about compilers and linkers I want to learn. as for the feasibility, that isn't much a concern for me :P
@shaderphantom @marrub plus some stuff to add gba headers and whatnot but yeah it's surprisingly close to just being a standard cross-compile
https://github.com/rust-console/gba