forget playing games fast. let's MAKE some games fast. that's right, it's 🎮 GAMES MADE QUICK??? III 🎮 itch.io/jam/games-made-quick-i

make a video game during agdq! especially if you've never made a game before, because they'll all be bad so no one will notice if yours is too!

also might i suggest this userscript i wrote last year, which turns every row of the agdq schedule into a progress bar and greys out games that have already finished, so you can tell what the hell is going on? c.eev.ee/userscripts/gdq-sched

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@marrub @eevee custom rustc target json and no_std I figure

@shaderphantom @marrub plus some stuff to add gba headers and whatnot but yeah it's surprisingly close to just being a standard cross-compile

github.com/rust-console/gba

@eevee @shaderphantom fascinating, any idea how one would create targets for (for instance) 6502, z80 or a custom VM, or documentation for such things (if it exists)?

@marrub @shaderphantom i briefly looked into this and it seems like a huge pain in the ass?? it'd be an llvm target since that's what rust relies on for generating actual machine code

but on, say, a game boy or nes, i don't know if you have enough register space or ram or useful instructions for a modern compiler to do much

@shaderphantom @marrub i think the more pressing problem is that llvm cannot currently spit out z80 code, haha

@eevee @shaderphantom cool stuff, might have to look into writing LLVM code, there's a lot about compilers and linkers I want to learn. as for the feasibility, that isn't much a concern for me :P

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