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@Viss oh rad!

it always impresses me when someone can pick up another language, just like, in general

and there are fewer neater things than being able to communicate in a fundamentally different style when you feel like it~

Game programming is really hard because some bugs are incredibly subtle and easy to miss

@m455 oh wow! i didn't know it came bundled with a few more batteries-included libraries

that ontop of the fact that it's literally just fast-starting clojure sounds amazing

@codl that's a good point!

i mainly wanted to ask because i know people who often post stuff i don't care much for with a hashtag (that i did eventually filter out)

but if they cw'd those posts instead, they would have still existed on my timeline

the fact their content would have been hidden wouldn't have changed how their existence affected me personally because i didn't find anything about them mentally troubling

for me, it was more a matter of frequency, rather than hiding the contents

ahah, i should have made this poll shorter!

but also! because there is at least someone who finds it handy, i think i'll probably keep cwing splatoon things then!

@cwebber@octodon.social honesty? i didn't feel like you were trying to be mean at all~

bleak 

@codl nah, they still are cute doggos! they can't be reduced that easily

besides, i find it doesn't really matter what iconography cryptobros use if you block every cryptobro

shiba inu will outlast them, and you don't need to let the existence of something bad invalidate the fact that they are all still very good puppers~

@SirTapTap@mastodon.social oh, rad! i, too, am a hat kid appreciator

a hat in time is legit one of the most charming games i've ever played

(also, this game looks kinda fun!)

since i've been in a bit of a splatoon mode recently, maybe i should actually put my friend code out there for if anyone wants to play at some point~ ^^

(it's SW-3564-7153-3328!)

splatoon 

@SomeEgrets@meow.social ahah wow?? that's such a goofy splat

(also, also! i've never actually seen a point sensor kill clip~)

splatoon 

@SomeEgrets@meow.social not yet at least! we just need to wait for at least two more global-range specials

splatoon 

also hey! there's also a game strategy planner where you can draw on the maps!

(it doesn't look like it shows you weapon range radii when you drag them to the map though)

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splatoon 

i already knew about the builds! but i honestly didn't play around with them much

so i decided to actually try and make a silly squiffer build that focuses entirely too much on point sensors; the lethal bomb where the damage comes from summoning your teammates ontop of people

yes, this isn't what a squiff is good at, especially in lacking maneuverability
and yes, i want to see how it well i can do with it for funsies anyway~

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splatoon 

did you know that sendou.ink has a video search to find people playing specific weapons so you can see high level play for your main?

because i didn't until gem squidschool mentioned it today!

splatoon 3 

@cinnamon oh, nice!

and yeah! 72 ability points across 3 abilities at its peak is nothing to sneeze at

splatoon 

i guess the tl;dr is: people are encouraged to pick LDE because:

  • it's a generally very potent ability
  • everyone loses matches

but it also has a fun side effect where it also just makes the game more fun with the way the maps/modes have been designed

did you know that a significant number of people only feel a game is "fair" when they win 75% of the time? but online, that's obviously impossible

but what happens if in the 50% you win, some were underdog stories that felt amazing?

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splatoon 

of course, this all falls flat if objectives are hard to get

which means the fact that clam blitz needing fewer clams, and rainmaker having checkpoints plays into this really well!

smaller victories matter

they mean that underdog teams can still accomplish things, but also, teams facing others with LDE activated can counter very predictably where those objectives exist

but it does also recontextualize the map chokepoint struggle a bit

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