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kasran @typhlosion

@chalcedony a python program i wrote using pygame! it is very slow oops. i'll probably reimplement it in a faster language one of these days

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@chalcedony this one is just a classic z -> z^2+c, but it doesn't use iteration count, it uhh

basically the iteration records how close the orbit gets to zero on each axis and then returns a complex number representing that information, and i turn that number into coordinates from which to sample a texture

this is the texture i used for this image: cdn.discordapp.com/attachments

@typhlosion Oh is THAT how that works. I'm actually really embarassed I didn't figure that out even after you showed the gradient you used.

@typhlosion Hi I don't consider myself a coder anymore but I did write myself a mandelbrot renderer on my TI-82.

I copied it from a website but still.

@indi hell yeah, mine was on a TI-83+

also wrote a wolfram cellular automaton and figured out how to make a square and various flower shapes with the polar graph

@typhlosion Hell yeah, I was exploring 2d cellular automata years before ANKoS was published. :D I also did some hopalong and IFS stuff.

@typhlosion Basically this is all because one of my dad's coworkers pre-installed Fractint on the family 386 before giving it to us. I remember the first night we had that thing sitting at the kitchen table during dinner, just watching it render stuff. ^.^

@indi i haven't read ANKoS, i just liked CAs

i don't think i ever tried implementing Life, it would have probably taken too long to render each generation for it to feel satisfying

i can tell you i was playing with Golly on my computer around that time though

@typhlosion I haven't read ANKoS either but could NOT ESCAPE discussion of it when I was in college.

And I was there like "yes these exhibit a variety of different behaviors indeed, I have seen several of them" ;)

@indi sierpinski more like sier-pinch me i'm falling asleep over here

@typhlosion And yeah I spent a WHILE trying to figure out how to do Life in the TI-82; it was pretty hard because it requires keeping the next-state matrix in memory and I don't think I knew about multidimensional arrays then. XD

@typhlosion I mean, I was literally doing the 2D automata by _checking the color of the pixels on the previous line_ so.

@indi oh same, using the screen buffer as the memory seemed obvious to me

@typhlosion I did not know words like screen buffer, this was just the first thing that occurred to me. XD

(Oddly enough I think the higest-speed CA programs now use shaders to do it on the graphics card, don't they. ;))

@indi to be fair i had to remind *myself* how i did it after digging the code out of my old python folder so i could play with it again

cos i sure as hell didn't remember where i learned how to do that