I'm also dealing with the most ridic player character I can think of in Inverse World's Sky Dancer.
She can fly at-will, naturally, but also has this move which lets her ask (without rolling the dice!) "is there a trap or ambush here?"
I will try to be a little positive and think of some things I did well tonight, though:
* The pacing was reasonably good. I felt like players were engaged most of the time; we managed to do a couple fight kinds of scenes
* I utilized prep to set up and resolve a little plot about a side character that was introduced as a joke
* I didn't describe things using numbers
* I avoided making NPC interactions feel too transcational
I need to get better at small-picture stuff, like describing individual spaces, actions, and items. My headspace is too closed in around making cool characters and schemes.
Plus pushing dangers in a narrative sense more than a mechanical sense, that's tough.
stream, self-promo, resident evil 6
gonna play more Explosions Evil with @KommaChameleon right now on https://www.twitch.tv/TankControls :3
@srol Hu-man teeth doot doot do-doot do-doot
@KommaChameleon komma what about ocotpath traveler. what about spiderman komma. what about sekiro komma.
re: Bioshock Infinite
I hope I’m not alone in thinking of it as feeling totally separate from the other Bioshock experiences. (and hey, Infinite would have been a great walking simulator...)
Furry hermit and small game developer. Likes chubby guys with tails and/or superpowers. Friendly as anything! https://www.patreon.com/kommagames