I heard it put "that anything worth doing is worth doing poorly", and it helps a lot. I get in the mindset of doing it all so I'm done once and for all, and it's a great feeling when that happens. but, a little now and then does build up.
Game stream
Playing some SFV for shits and/or giggles: https://twitch.tv/gracetveit
re: .hack
Following up on this, I did *acquire* .hack//infection, and right off the bat I'm pretty gosh dang charmed, coming from my own experience playing MMOs. Certainly getting more 'RP Server' vibes than my own experiences, from how seriously characters are treating the threat of being killed in-game, but I love the minutia surrounding the framing, from the message boards to the 'player characters' running around the town hub.
.hack
I watched Red Bard's video on the .hack series:
https://www.youtube.com/watch?v=lxUErZM8M2E
and it made me think about my own history with the series, so-to-speak.
I watched .hack//sign years ago as a teen and fell in love with. It was a show that I was actually kind of worried wouldn't hold up, but even having watched it a couple of years back, I'm still enormously fond of its tone and pacing.
Funnily enough, the emotional resonance that series had on me has made me reluctant to check out any of games or other bits of .hack media, because I'm worried it won't live up to my weird expectations that sign gave me. Especially when people only reluctantly recommend sign because of the perceived faults that made me fall in love with the series in the first place.
Tonight I'm going to be doing an actual video game stream! I'll be playing Return of the Obra Dinn, one of my favorite games of the past few years, over at https://twitch.tv/redshiftroyal, starting circa 6 PM PST. Join me for my oddly-exhaustive knowledge of 18th-century nautical jargon!
Discord Link; Fightgames
If you *ARE* interested in getting into the genre, please come hang out in my discord! https://https://discord.com/invite/pGtfqrw
It's new-player focused, and very furry/queer.
Guilty Gear Strive Beta; BIG post
Played through a bunch of the Guilty Gear Strive second beta (8-9 hours in total, by my estimation), and I wanted to give some of my thoughts:
- The lobbies and general network infrastructure needs work. I was spending more time trying to find and connect to matches then actually playing. There were several instances where the game would fail to connect me to my opponent, or cut out right before the match started. Considering this was a stress-test beta, I'm not *super* worried, but I am a tiny bit paranoid that the instability was outside the scope of the beta's purpose, and that the first few weeks of launch will be equally rough.
- The ranking system is super interesting imo. It abstracts your rank as a 'floor' in a tower. The interesting design choice is you can basically (assuming matchmaking is implemented in the full release) queue as any rank at or above your level, but not below. Ideally this means people who are confident can queue for higher-ranking matches much quicker, instead of grinding out the lower ranks for points. There is also a 'secret' last floor that you have to go 5-2 in in order to fully unlock, or you will be locked out. In the beta, I was able to grind out to the last floor (though I have not been able to fully unlock it yet), so I'm curious how well the floors are able to regulate the differences in skills between players given a few weeks for the playerbase to settle.
- The matches themselves felt almost universally great, once a connection was established, and if Arcsys was using the same leniency settings as before, that means this is the best netcode in any fighting game released to date.
- The gameplay itself felt a lot slower than past Guilty Gear titles. The change in the Gatling system (linking attacks to form a simple combo), the huge counter-hit punishment, and enormous hit-stop makes this feel a lot closer to a Street Fighter game than classic Guilty Gear. Personally I'm fine with that kind of mentality, but I can see a lot of older fans bouncing off of this title before to long.
- The training mode is pretty good, with the ability to set recovery options on the dummy. I would love to be able to see frame-data, but Arcsys seems to be adamant that feature be hidden.
All-in-all, I'm pretty happy with the beta. I'm super curious how Arcsys are going to take feedback from this event, and what changes will be made in the full release. If this would be your first fighting game, I highly recommend checking it out, as I feel it's a good game to focus on fundamentals with, and the online will all but guaranteed to be the best on the market.
Gamestream
Gonna be playing the Guilty Gear Strive Beta! Come hang out https://twitch.tv/gracetveit
Please consider that the youth of 2021 might want to listen to a song produced after the 90's.
antivax & TERF rhetoric
So, I had always (hyperbolically, in my mind) linked Andrew Wakefield's flavour of anti-vax with Lisa Littman's ROGD study, but I didn't know that they made the EXACT SAME mistake: IE making up a new diagnosis based solely on parental reports of the patients in question (and then hedge their bets within the study by saying that nothing is proven, while JAQing off the media).
It turns out bad science isn't very original, no matter the bigotry or financial incentive.
RE8 Review; No spoilers
Core game play loop is an engaging expansion and synthesis of classic RE, RE4 and RE7 elements. The game play trips up trying to do something else without greatly changing mechanics to match towards the end, and the ending has some frustrating elements for long-time fans. Better than 7, still not quite matching up to the best of the series though
Gamestream
More RE8! https://twitch.tv/gracetveit
Game stream;
Streaming some Resident Evil 8! https://twitch.tv/gracetveit
She/her, Neptunian, Orca, Therian, Poly, 18+ furaffinity.net/user/minimink/ miniminkart@gmail.com
Telegram: @minimink_tf