CMake random question (pls help)
How would you typically organize a large project into smaller components? For my C game engine I had organized each subcomponent into separate dynamic libraries to enable runtime dynamic linking and hot reloading, which is easy enough, but for things that must statically link together and are tightly codependent is there a common pattern?
i.e. splitting renderer related code from game logic, audio code, system portability layer, etc
@unascribed gamefreak
@unascribed giant Fern
#TwitterIsDownParty good
RT @eiais@twitter.com
I was fired last week by Google for organizing. All I did was make a popup to share the labor notice Google has to share with its workers.
3 hours later mgmt came to my desk, took my phone/laptop, escorted me away. I never got to say goodbye.
My story: https://medium.com/@ksspiers/google-fires-another-worker-for-exercising-her-rights-and-protecting-coworkers-from-illegal-b86c41ef91b9
@tyrol pushing a branch sometimes just, doesn't properly fill in the new remote branch name. it's inconsistent
has poor taste in video games
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