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eidolon boosted

us taxes 

oh boy, I got my tax return!

immediately dumps it into property tax escrow

@firescotch same features, mostly new user experience. though it does have options to make it work closer to the workflows people got used to in the last design. IMO it's revolutionary for getting people out of the Autodesk ecosystem

eidolon boosted
eidolon boosted

i would definitely welcome intermediate level design tutorials for quake style games though

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my favorite thing about quake maps is you can literally slap any arrangement of brushes and textures together and it will probably look okay after the lighting pass

Frustrating that nobody has come up with an accessible alternative to that style of level design that doesn't have the performance caveats

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Shame that Source 2 has no equivalent to classic Hammer and planar brush geometry. I guess we really are past that era of 3D games.

American Millennials collectively crying out at the Animal Crossing Direct as they prepare for the work day because this is really all we have to hope for at this point

@vic@snouts.online I actually really disliked the power up inventory in quake 2 for this reason

@vic@snouts.online they also incorporate resource management on harder difficulties that isn't present in knuckles stage design. making sure you don't waste health pickups and use powerups effectively

Basements DO NOT exist. They are FICTIONAL. I will not be taking questions at this time.

@vic@snouts.online it's time to kick ass and draw non euclidean level designs

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