I wrote a greedy quad search mesher again, this time in Kotlin, and abstracted it to allow meshing over cross sections of anything, provided the indexed cell faces in each cross section have equality defined over them, and the cross section is bounded.
Now I'm wondering, wait, how does this work in the context of static ambient occlusion
Project Jortage (attn: instance admins)
last week I started Project Jortage, a collaboratively paid for S3-compatible media storage solution for fediverse instances
instances can join the pool for free, optionally donating to our OpenCollective. Jortage primarily offers cross-instance media deduplication which is a huge gain for Mastodon instances that indiscriminately copy all media
current members include sleeping.town, glaceon.social, toot.cat, donphan.social, cryptid.industries, and a smattering of personal instances
learn more: https://jortage.com
join by emailing hello@jortage.com or DMing me; I'll walk you through migrating from your current media storage
Nonbinary-ness is strange, changing, and difficult to categorize just like the most wonderful things in this universe.
Embrace the beautiful strangeness of yourself and you will not fear standing out or fitting in.
has poor taste in video games
yes you can follow request
please ask in a DM for discord/other app to contact me directly. DMs here are not a great direct medium
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