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very stable language Rust where none of my shit compiles anymore the current stable builds

how is the 1.13 client 2 gigs smaller than 1.12 wtf

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hi. i bought an EWI 4000s today. it's going to take 2 weeks or so to ship from japan. what kinds of things can i do to practice before i actually have it in my hands

politics (+++++++++++++++++++++++++++++++) 

🦀 🦀 DAVID KOCH IS DEAD 🦀 🦀

"why?"

I wanna use Kotlin coroutines to handle vkWaitOnFences and other blocking calls as an experiment

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I committed a crime by writing Vulkan code on the JVM

this evening is either a "indulge heavily in graphics programming" evening or a "get cozy under a blanket and watch babylon 5" evening and i'm not sure which yet

activitypub needs a new activity type for when i go to the bathroom on the public timeline

feelin' bored, might post controversial takes

eidolon boosted

ok i can't find this video and it's killing me. it's like a CG bug spinning around on an empty background, and sounds like it's singing but super weird almost alien, like it's just musical-ish beeps and yells, and then on both sides there are like fangirls screaming and crying at the bug

maybe it's because trait objects are constructed very differently from C++ vtables that we tend to shy away from them. but maybe trait objects really could help us solve a broad class of issues without diverting to more academic data-oriented design solutions and without losing out on that much performance

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this leaves me to question the Rust ecosystem's approach of making everything generic by default; monomorphization is expensive though the runtime is very very fast, but maybe the value in monomorphization isn't universal and we should be using trait objects more than we do?

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huh. AActors also are just associated with root USceneComponents in the world, which is why actors aren't treated like a scene graph.

which leaves the question, how does the engine handle multithreaded anything with the way it's architected? for as modern as this engine is, it seems very traditional in its architecture...

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