open offices are a perfect example of the ridiculous notion that "capitalism is the most efficient system available" because capitalism created the open office layout and it is the least efficient commonly used layout there is and a majority of all offices in this country use it.
it's laughable all the way around
Open office environments were created to look good in press photos of workers working and that is it. they are absolute shit eating garbage for literally everything else. productivity takes a nose dive off a cliff, sick day usage increases because germs spread easier, anxiety increases because of all the fucking noise you can longer even remotely hope to filter out with fabric walls of cubicles.
they're total shit and fuck every office that uses them.
Microsoft has removed the ability to create an offline account on new Windows 10 installs unless your PC is offline. Disconnect your network / modem before installing Windows 10.
Another option is to keep trying to create the MS account with a fake phone number until it gives up and lets you create a local offline account.
Bonus tip - if you don't want to set security questions when creating an offline account: create one without a password and then set the password via the control panel after logging in.
in Vulkan, after mapping your vertex buffers to host-visible memory, you could create command buffers for each which signal fences to tell the game they're ready to draw with, and submit them on every other queue not being used for rendering. on my GPU that'd be possibly 18 parallel queues just for uploads 👀
with modern OpenGL you might be able to use mapped buffers and fence objects to manually double-buffer chunk vertex buffers, but it would heavily depend on driver support
fucking
INCREDIBLE https://www.youtube.com/watch?v=nIjOIQEpvKA
I would be surprised if Sony continued to support the GNMX API for the PS5. Seems like raw GNM/Vulkanish is really the path forward.
vulkan and family didn't add anything new in terms of pipeline capabilities (nvidia task and mesh shader stages notwithstanding), but they do enable these sorts of massive scale pipelines which games are going to need to hit 4k
has poor taste in video games
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