I stand corrected; ffxiv's frame limiter doesn't seem to work correctly when using Freesync?
it's actually quite sad because it does look a lot better at higher resolutions, but the renderer is really struggling to keep apace despite having so much GPU headroom
Anyone got any documentation for why and how to manage multiple Queues, Descriptor pools and Command pools in Vulkan?
I'm having difficulty wrapping my head around the synchronization problem; do you just create separate pools and queues for all threads that might prepare and submit a command buffer?
goodbye, twigs! you were the best. https://eev.ee/blog/2019/10/26/goodbye-twigs/
has poor taste in video games
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