I don't know if it's necessarily political. There are game designs that, by their structure, create hostile communities.
Look at battle arena games like League of Legends. The combination of the long rounds, the team nature of the game, and the ambiguous responsibility for victory means that community is toxic from the ground up. Losing hurts, and everyone blames each other.
If you realized you're making a game with that kind of baked-in toxicity... I'd rethink it.