GMing... is so hard... oh my god
I will try to be a little positive and think of some things I did well tonight, though:
* The pacing was reasonably good. I felt like players were engaged most of the time; we managed to do a couple fight kinds of scenes
* I utilized prep to set up and resolve a little plot about a side character that was introduced as a joke
* I didn't describe things using numbers
* I avoided making NPC interactions feel too transcational
I need to get better at small-picture stuff, like describing individual spaces, actions, and items. My headspace is too closed in around making cool characters and schemes.
Plus pushing dangers in a narrative sense more than a mechanical sense, that's tough.