In The Last Federation, you play as one of two heads of the last living Hydra who's stolen a mercenary flagship and has taken on the task of balancing power between a number of alien species to keep them from annihilating each other.
You do this through diplomacy menus and ??? turn-based shmup combat.
I should mention that I have no idea what the actual winning or game over conditions are in this game. Last time I played I was tasked with removing a particular faction from gas giants. I don't even know how to go to war. At some point the game decided that I ran out of time to do this and they exploded the universe.
It's pretty opaque. I understand that they can't really afford polish, but some better tuning for usability and system balance would be wonderful.