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prey mooncrash spoiler 

the custodian character is a great example of designing a UI smartly so as to hide a plot twist

before the character is unlocked you see a silhouette of a woman with a mop and an empty ability tree, so you think "oh heck this is going to be a challenge character who I have to rescue without any neuromod skills"

then afterwards they're like "ACTUALLY she has a psychostatic cutter and hacking skills"

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