@lyon Argh, low frequency bugs are the worst!
@PaulFerence just finished! It was really nice seeing someone play through without my being able to meddle with tips or advice, it really gives me a good idea of what needs to be communicated better. Especially with the level you pointed out having difficulty with, I have to find a way to maybe broadcast the intended strategy to the players. Great feedback, these are all things that I have to spend some time on 👍Thanks so much for playing!
@lyon NP! I'm glad it was useful for you!
@lyon Thinking more about it, a timer over the stun icon to indicate length might not be a bad idea.
@PaulFerence the number of stars are meant to serve as a way of knowing how many turns their stun is, but that can definitely be made clearer, like if they have a little pop in and out animation instead of just appearing/disappearing, I think it would communicate the fact that they serve a purpose more. I also need to add a display to the turn order icons on the right to communicate health and stuns too
@PaulFerence I did some bad time zone math and I was actually asleep still, but I am watching the VOD now. I just got to sheep showdown (with the ram) and the cutscene glitched on you oh no!!! It's good to see this still happening though because I wasn't able to replicate it