Here's an interesting Mario Party thought:
In Mario Party 1, there were several minigames that actually used everyone's exact coin counters *directly* as part of the minigame.
That must've been so broken, right? Suddenly everybody goes, "You know that one person who has over a hundred coins? Let's just TAKE them, directly." And this can happen on any given turn!
@Raspberryfloof Nowadays everyone's spoiled, coins are generated from the ether, second and third place also get coins, and you only need to win ONE minigame and place third in another in order to afford a star... Geeze...
@catgirl Mario Party 1 absolutely had some amazing mechanics. I don't think cooperative 4P minigames even existed for ages after that game (or maybe they still don't?? I don't know what MP6 or after have...)
@Raspberryfloof "Super Mario Party" on the Nintendo Switch only *recently* brought back co-op minigames and minigames that give you varied amounts of coins (rather than just 10 for winning) based on how well you do, but it still only has half the boards that Mario Party 1 did. It's a huge step backwards that makes it a huge step forwards, and that's pretty great, but it still has a ways to go.
@catgirl ... wow that's kind of sad =.=;;
Also I totally didn't realize there hadn't been an online Mario Party before! I would have thought at least some older game would have had network capabilities...
@Raspberryfloof (and likely only exists at all because they probably have some kind of internal "you need to shoehorn in online functionality into every first-party Switch game" protocol to try and make Nintendo Switch Online service seem worth it.)
@Raspberryfloof It also has the first online mode!
... which is also just a dinky little minigame tournament of ten minigames total, because that's all they could be arsed to make network-synchronized.