Today in Itadaki Street 2 translation news: Finished labelling each dialog window, text string, and concatenation array in all four main text banks. I even found some unused text that would have been used for debugging features in earlier builds!
I'm working on finding where each dialog window and text string is referenced in the code now, so I can start replacing them with translated text strings. It's slow going, and some text is actually written out manually in code...