We are now able to identify which skills a player is hitting something with, as well as enemies and objects. The assumption I am making is that damage formulas have a multiplier based on the hit type stored in some client files where I also derived all the skill names (and some garbage data). #PSO2
If we can derive this "motion value", and identify the rest of the stat fields for enemies, we can fully evaluate unarmed combat damage exactly as SEGA does. #PSO2