Been thinking about when I work with kiilas' engine to make my Playdate game, that I'd kinda like to use Rust to do it (and make bindings/API to kiilas' engine, which is written in C)

That being said, I've realised that I don't know if Rust has support for the kind of ARM processor the Playdate has. I guess I'll have to ask.

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@dzuk it should, you'll likely only be able to use no_std off the bat though

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