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you don't really notice how much of a difference it makes until you get scenes with varied luminance. then it becomes REALLY obvious how much more detail you can see.

another observation: only the d3d12 games i've tested can reach 4k60. none of the d3d11 games can even hit 40.

doom 2016, in Vulkan mode, does reliably hit 4k60, but there are pretty big drops with some transparent effects and Bokeh DoF.

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