I really must be overthinking something about 3d level design... but I really don't understand how people do this in 3d modeling tools. What about texturing? Collision hulls?
Source 2 Hammer and Trenchbroom have some editing mode where it locks UVs to let materials repeat when manipulating geometry. Is there an analogous option in Blender...?
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Oh my God you can use vertex color channels to paint blended textures onto a model...