Follow

Godot Engine minor complaint 

My point of friction with Godot lately is that a single imported asset can only technically produce one output Resource or Scene which can be referenced by other assets directly.

This is a rather annoying workflow barrier if you are, for example, exporting many pieces of a modular level design kit from a single project file, where each object shares materials and textures.

The model importer works around this by allowing you to create binary assets directly into your project on import, but these external assets do not share the same lifecycle of the parent asset like .import assets do. This turns out to have odd side effects in the asset manager not properly refreshing assets like you'd expect when e.g. a .glb with multiple objects is modified externally.

Sign in to participate in the conversation
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!