Scouting ahead in Kingdom Hearts 1 

I'm pretty glad I ended up not streaming this, if only because my time spent wandering around Atlantica in desperate need of progress was entirely spent singing along with the background music: a looping instrumental of Under The Sea. I'm a child of the early nineties; I have no reverence for the film (or the cartoon series I impatiently watched while waiting for SatAM to start), but I had to do it regardless

Scouting ahead in Kingdom Hearts 1 

Halloween Town's instrumental of "This Is Halloween" is marginally better, since it -at least- doesn't contain the exact melody for the lyrics

But as it stands, this is like if the Agrabah level had "Arabian Nights" constantly in the background while you wandered its cramped, empty market streets

Or if there was a Duck Tales level and the exploration music was just the theme from the TV show

Darling, it's better
Down where it's wetter
Take it from me

Scouting ahead in Kingdom Hearts 1 

Update: Housemates played this earlier tonight and pushed past their designated stop time just to get on the other side of the Atlantica section. I've never felt more valid in my life

Scouting ahead in Kingdom Hearts 1 

Got past Hollow Bastion; it felt like a concentrated dose of what people seem to like about these. The dungeon is linear and gives you a clear goal, the environment looks lovely, and the story takes a genuinely impressive turn (at least for a few minutes). It was slightly put off by the immediate need to repeat this content, but this is still going to be one of the game's most memorable parts for me.

The Hades Cup is up next, and I genuinely look forward to it.

Scouting ahead in Kingdom Hearts 1 

Hades Cup won, End of the World complete, "Another side, another story..." unlocked. I enjoyed this; it does make sense that Gamers™ would reject it or write it off at first glance (given its unbalanced aesthetic and assorted heavy-handedness), but I still found it a fun ARPG with a story about as convoluted as prior Square-Enix products (this ending makes me think specifically about FF8). I look forward to seeing how it's paid off in the next installment...

Scouting ahead in Kingdom Hearts 

...by which I OF COURSE mean Kingdom Hearts Re: Chain of Memories, the next game in the 1.5 Final Mix compilation I've been playing. I've already fired it up! Sora's voice is deeper! Amazing!!

(I've heard the recommended order is actually 1 -> 2 -> Birth By Sleep -> Dream Drop Distance -> A Fragmentary Passage -> 3, but I have six games' worth of story in the PS3 discs I've got, and I'll be consuming it in the order as recommended by the title menu for each one.)

Running through Kingdom Hearts Re: Chain of Memories 

Every time I feel myself getting a more solid grasp on how to build a more effective deck or how to use it in battle, I congratulate myself for using my genius mental faculties to surpass a basic challenge in this game for children.

Still, I am having fun! Combat's snappy and exploration is straightforward. It does reuse a lot of assets from KH1, so everything that isn't a voiced cutscene goes right on mute while a video or a podcast plays.

Running through Kingdom Hearts Re: Chain of Memories 

For as much of an uncreative retread as the Disney worlds' stories appear to be, I like the interstitial segments for how quietly unsettling they are. I just finished the second floor (Olympus Coliseum, in my campaign); each one of these appears to feature (fully-voiced) Sora, Donald, and Goofy explicitly coping with their unannounced supernatural memory loss, and getting to see more of -this- has become an effective enough tension hook for me

Running through Kingdom Hearts Re: Chain of Memories 

Every interstitial voiced cutscene so far involving the three heroes has them walking into an austere white hallway, either Sora or Donald asking "I wonder how many more of our collected experiences we've lost?", and Goofy responding with "Shucks, it's not worth worrying about!"

It then fades in to some version of this arrangement of onscreen elements, which makes it feel like a grim ritual is about to occur

Scouting through Kingdom Hearts Re: Chain of Memories 

Housemates have confirmed that they'll be giving this a shot tonight, which means I'm going to have to hone my understanding of its systems enough to make it something they don't immediately bounce off of. My own playthrough just hit floor 10 and, while the interstitial story stuff is very interesting to me, the jury's still out on whether that's enough to make up for the lack of respect the game has for the time invested by its players

Scouting ahead in Kingdom Hearts Re: Chain of Memories 

My current strategy: I have a deck overloaded with sleights, which means I can overcome just about any battle by maneuvering Sora near enemies and mashing Triangle. I'm also probably grossly overleveled; random encounters are optional, but I'm still compelled to clear out every single room as I explore and strike random objects in search of environmental Moogle Points. (So, the aforementioned "lack of respect" might be a flaw on my end.)

Scouting ahead in Kingdom Hearts Re: Chain of Memories (redraft) 

It was nice of the SCP Foundation to lend Square-Enix a copy of bzzip.exe for the Disney stories in this, also. (KH1 stories are three or four iterations deep, CoM's are one iteration more compressed than that. Link is CW'd for violence/disturbing imagery in test4.log. scp-wiki.net/scp-3045 )

Scouting ahead in Kingdom Hearts Re: Chain of Memories 

Main story complete; -of course- I'm doing Reverse/Rebirth mode next. In fact, I'm empowered by how beating this seems to unlock Theater Mode for each campaign.

I've decided I enjoy the stories in these, even though the script frequently turns ordinary terms into buzzwords in their relentless overuse. (Off the top of my head, Re:CoM's forbidden words include "Heart", "Light", "Darkness", "Friends", "Memories", "Promise")

Scouting ahead in Kingdom Hearts Re: Chain of Memories 

I went through Riku's first level, and was worried that the story wouldn't be able to get its hooks in me without the opportunity to hear Donald speak ponderous full sentences in every between-floors cutscene, but then King Mickey showed up to educate Riku on the concept of light held deep within darkness, and all my fears immediately vanished

Scouting ahead in Kingdom Hearts Re: Chain of Memories 

レバース campaign progress: just started B5F. Map cards in use are Strong Initiative, Sleeping Heartless, and the occasional Moment's Reprieve. It's definitely a snappier form of combat, but I also very much look forward to KH2, where I can clear out trash mobs without worrying about the value of each keyblade strike.

What's that? The story? Oh, so far it's just some XIII members standing in a dark room and scheming about something or another

Scouting ahead in Kingdom Hearts Re: Chain of Memories 

Actually, a few neat things happened: the discovery that the main story's Riku replica is separate from the Riku you're playing as; that XIII wiped the replica's consciousness against its will; that Naminé is Kairi's "shadow" (which, AFAIK, is a term that hasn't been defined yet in this context). One scene hinted that later events will take place after the story's final cutscene, which is especially interesting to me.

Scouting ahead in Kingdom Hearts Re: Chain of Memories 

I maintain that the stories for these (so far, at least) aren't nearly as convoluted as people say, but they're written in ways that (whether intentionally or not) either put up roadblocks against people trying to understand in earnest, or cryptically tease more information that doesn't particularly seem necessary.

I ABSOLUTELY reserve the right to change this opinion as I progress through this series, though. Just in case/just FYI.

Scouting ahead in Kingdom Hearts Re: Chain of Memories 

Reverse/Rebirth complete, thanks to abusing Sleeping Heartless cards; I'm slightly disappointed that all I had to do was duel the last couple of bosses and mash X until victory, but I'll take it nonetheless. The story ended up being a satisfying look at one character, though as side content in a side game, obviously not as substantial as what you'd find in a main installment.

1.5 Final Mix ejected/2.5 Final Mix inserted. Salty popsicles ahoy

Scouting ahead in Kingdom Hearts II 

Played this for 30 minutes or so last night; the fact that both paths of Chain of Memories are referenced in the CG intro has entirely validated my path through this series so far. Also, Twilight Town's version of Seifer was already the most early-'00s cool-guy character design I've ever seen in my entire life, even before the words "we totally owned you lamers" left his mouth

Scouting ahead in Kingdom Hearts 

Earlier tonight I showed the housemates the cutscenes from Re:CoM's second campaign; I think they appreciated it for what it was (a feature-length journey through a pretty questionable script), though they also responded perhaps a bit negatively to the word "darkness" appearing every other spoken sentence. The game deserves to be heckled, but (some of) the details they were missing are there (if you look for them)!

"I'm you."
"No, I'M me."
"'I'm me', he says."

Scouting ahead in Kingdom Hearts II (KH1 + 2 spoilers) 

I've also been playing this off-and-on; eight hours in, I'm so very glad the game found at least one way (so far) to one-up the "you fight the entrance to the Cave of Wonders" sequence from Agrabah in KH1

Scouting ahead in Kingdom Hearts II 

Donald's "Well, you put everyone down there in that dungeon!" in Beast's Castle and his "...and remember to be good!" in Port Royal both make me think the voiceactor portraying him both absolutely recognizes and is actively leaning into how ridiculous the character sounds saying anything, anything at all

Scouting ahead in Kingdom Hearts II 

It might just be my unshakeable '90s-kid nostalgia for hearing Jim Cummings read anything, also, but KH2's use of Pete as a counterpart to the heroes is a welcome surprise, and I hope he shows up with just as big a role in KH3

Scouting ahead in Kingdom Hearts II 

Atlantica cons: REAL bad move on the game's part to immediately move from a cutscene featuring Part Of Your World, a painstakingly-crafted theme meant to drive the emotional core of a feature film, into an original "it's fun to swim and pop bubbles" song composed for an action-RPG's rhythm minigame

Atlantica pros: At least we haven't heard a third rendition of Under The Sea yet

Scouting ahead in Kingdom Hearts II 

It's been a while, but I've been playing this every week -- I'm currently at The World That Never Was.

Apparently for the 2.5 fight They added a fight against Roxas when you enter; I hadn't experienced it, but a housemate spent 20 minutes or so being helplessly stunlocked and dying against it during the last group session. I fired it up on my own afterward and wrecked it first try, GG easy

Scouting ahead in Kingdom Hearts II 

The first two thirds of the game feels like it fulfills a basic obligation to the audience (here's the Disney IP you're expecting, reheated and resold to you in a different format). I appreciate that most of the second half consists of original stories where the antagonists step aside in favor of justifying battles against large and impressive Heartless or members of Organization XIII, even if the stories themselves aren't particularly inspired

Scouting ahead in Kingdom Hearts II 

I have to say, I'm pleasantly surprised that OXIII members appear to both die and stay dead. The amount of time they spent establishing Larxene's character in Re:CoM made me think she was going to be a major player in this, but nope -- and I nearly jumped when I saw Vexen in a cutscene during the assault on Hollow Bastion, but nope! Bullet dodged! See you losers in the, uh, three prequel stories I've yet to watch in these collections

Scouting ahead in Kingdom Hearts II 

Anyway, I'm in the area before the final boss; I want to finish all the base-level Gummi Ship missions and assemble all the bonus puzzles before I set this game down, which means I'm now at the Cave of Remembrance in Radiant Garden, improving my mobility by grinding up the three Drive forms I hardly bothered with. (I specced every move in the game toward "what will allow me to most effectively mash X for victory?", which means Valor was my go-to.)

Scouting ahead in Kingdom Hearts II 

Oh, some other thoughts:

- I thought it was cute how Port Royal is essentially the only part of the map you HAVE to go through twice. We paid for these actors' likenesses, we're getting our money's worth out of them one way or another

- Cam Clarke does an excellent Matthew Broderick. Still no clarification whatsoever on what a Lion King actually does

- I only found out recently that Sebastian is supposed to be a crab. Bye, Atlantica, see you in my nightmares

Scouting ahead in Kingdom Hearts II 

Deleted a post because it contained a controversial statement I'm not sure I'm capable of backing up. Regardless, I beat KH2 last night and while there were a bunch of good moments, I'm feeling 'eh' about the story, which I see as a fun anime romp that took a few unnecessary twists and lost the throughline near the end. I'm going to have to seek out guidance from someone more clued-into the "what are these things and why do they matter" aspect of this series.

Scouting ahead in Kingdom Hearts 

Despite my misgivings about the story here, though, that doesn't mean I'm giving up on the series as a whole! After all, I've still got a game and two films before I'm through with every part of this collection playable on PS3! (And then I need to get Dream Drop Distance, and figure out how best to experience the OTHER 2.8 stuff, and then, -then-, at long last, I will finally be caught up enough to play a game I preordered two years ago when it was $40 on Amazon)

Scouting ahead in Kingdom Hearts (-~) 

Update: Cancelled the KH3 preorder, since A) I prefer not to get physical games unless they're something I want to display on a shelf, B) I'd prefer to buy from outside Amazon, C) it will absolutely be on sale at some point in 2019, D) I don't see myself completing the remaining story prerequisites before the release date, E) Honestly? While I've been having fun, and some of the moments have wowed me, I'm still not emotionally invested in the slightest

Kingdom Hearts series playthrough 

Additionally, the housemates chose KH2's ending to bail on the series! Which bothers me a bit, but it's just as well, since they didn't seem to be having fun with it by the end; anything past that for them would've been approached in bad faith (in the "I know I'm not going to enjoy this" sense), and sitting in on that Birth By Sleep playthrough would have been torture for me

Kingdom Hearts: Birth By Sleep playthrough 

Speaking of which: I've been doing this! I like how the story (up to Radiant Garden, at least) aspires to give everyone the confused, ungrounded feeling previously only experienced by players who went from KH1 directly into KH2 thinking they could just skip Chain of Memories. The only familiar OC is Xehanort, who himself looks completely different

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re: Kingdom Hearts: Birth By Sleep playthrough 

@Lobst Birth by Sleep is one of those games that I like a lot more than the sum of its parts, tbh!

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