@ShugoWah@snouts.online To be honest, hours 4-8 were rougher than the introduction. When stuff starts messing you up but you don't have the tools are map knowledge to fight back that effectively.
Also, uh, they should have tutorialized zero-g movement a little better.
I'm trying to decide if I want to jump right into Mooncrash or come back to it after shaking things up a bit