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Getting in the mindset to play one final game of Pathfinder before half the players get too busy to play until autumn. Basteel Nockear, ratfolk alchemist, long outspoken of the corrupt ruling council, finds himself maneuvered into a subcouncil seat, surely to be set up and blamed for troubles. But he'll show them. He'll use his power to expose them for who they really are.

Oh and also there's some extraplanar moth monsters and zombies and stuff he needs to save the world from, but priorities, y'know?

I'm also really happy that this is the last Pathfinder game I'm obligated to. There's so much crunch and numbers and complicated things going on that I find hard to play the math and breathe life into the character at the same time.

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