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-holds two ramsticks in the air like dead snakes-

I HAVE DEFEATED THE BEASTS PLAGUING MY COMPUTER WITH THE BLUE SCREEN.

May I never have to tear anything from the bowels of my computer ever again. -expecting a blue screen at any point-

A-ah...The sound of a glass bottle being cracked open sampled in music is like...really satisfying for me to hear.

@Gaypow -violently shakes and proclaims blind hate for thing while cursing those damn dover boys-

-whispers- holy shit....The nostalgia critic is the villain from the dover boys.

@Gaypow I was once almost recruited by the Yung Republicans in college. They all wore Yung Benuz Necklaces and had his themesong booming out of a boombox that they were holding with tattoos of Ronald Reagan on their beefy arms.

Vidya games. Bravely Default. Dumb industry. 

Remember that time when Square Enix thought that everything needed multiplayer and they were convinced good single player RPG's wouldn't sell?

Remember when Bravely Default came out and they were fuckin' shocked that it did so well?

I sure do fucking remember and I also remember that I loved Bravely Default.

Characters that were each in their own way generic, but their interactions made up for that and the adventure was fun~

@Gaypow Y'know, maybe I am a little salty. I'd have to say that I'm acquiescing with salt.

Gosh, anyway, I could talk forever about RPG's and the merits of even ones that I think are badly made but do something unique and interesting enough to warrant love and praise, but I don't wanna flood with my nerd shit.

@micahdraws@mastodon.art Yeah. Horror RPG's are basically non-existent and the series took a far dip from horror with three. In two there was some humor and comedy but it still had a lot of creepy things to it.

I still like the third for how campy it is, but definitely not as much as the second or first.

There were ghosts and demons haunting the Nemeton Monastery and we want to find out what is the source of all this malice.

We meet our side characters, a handsome rogue type by the name of, get this, Edward fucking Plunkett. Plunkett. Anyway...

Next is a very devout and yet mysteriously motivated priest by the name of Father James O' Flaherty. He's your typical, "God will guide us." Character who eventually comes to respect us and our powers.

Simple, but their interactions make up for it.

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With that little bit of summary we can't really tell what is going on, so we're left to wonder what is going to happen and why Koudelka herself is here at the Nemeton Monastery. All we know is that there is super creepy shit goin' on here and that is the fucking beauty of it.

There weren't any RPG's at the time that had super spooky atmospheres and horror stories and mind you, I'm not saying it is the best, but it was unique and interesting.

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Plot: You are Koudelka, a witch who is chased by the church and yet still finds it in herself to exorcise places full of suffering spirits. That is how we as the character find ourselves at the Nemeton Monastery.

Immediately you're put into this place full of dark corners and dilapidated halls that looks as if it hasn't been touched in years and yet there are people here, and so much more.

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I resist this a lot coz I'm not a game review type, but I'm a writer gosh darnit so let's talk vidya game.

I fucking love the plot and atmosphere of Koudelka. It is a PS1 survival-horror RPG made by the same dude who would later on make the RPG series Shadow Hearts.

In this thread I want to talk about what I appreciated about the games story. The atmosphere, the characters, and etc.

@Gaypow Fucking...Northern is that you?

youtube.com/watch?v=FP-lXk57co I really like this song from this game. The game itself has really good ideas, but gosh was it too ahead of its time, as in, the execution is not so great.

At least the plot and atmosphere and fucking fantastic! I would recommend watching a play through. Oh yah, janky voice acting too.

@Gaypow Need a CW for lewd on main.

@FragileVal Cabal again? Oh good, I'll get the tea. Something something british with biscuits go take care of them guardian.

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