Antisocial (~)
I'm worried what this will mean for my writing. I need to get back on that horse. But right now, it's like... the drawbacks of an audience feel like they outweigh the benefits.
Antisocial (~)
Not using Masto as much as I want because I'm in a weird place where I just don't want to really share how I feel about things to a general public.
It's decentralized social media, but: it's still social media, and what I value now is some measure of silence. Of holding a thought and just not letting folks know about it.
re: I saw THE ROOM for the first time
Began to suspect, near the end, that the movie had some unexamined issues with women
Excel Tootin'
Me: "Ugh. How am I gonna search for nomenclature in this data set and condense dozens of different terms down into a few broad categories without killing myself with nested IFERROR statements?"
Soaring John Williams music: plays
WHOOSH
Me: "GASP! It's Power Query! Here in my hour of need!"
Everyone is talking about chess so I went back and reread Scott McCloud's infinite canvas comic about chess. http://scottmccloud.com/1-webcomics/chess/chess.html
Hades
It really is so well put together, and one way in which it's put together well just occurred to me.
In so many games, we have to make story allowances for returning to earlier saves, or extra lives, or so on. We have to accept that failure is part of the game, but not part of the narrative; that the five times I died to that ambush didn't really happen in the narrative, even though the emotions I experienced during that streak of mounting frustration are ones I remember.
But in Hades, from the moment you start to the moment you stop is one unbroken continuity that builds on itself. Character will comment on who you died to and how. Everything you go through feels like it happened. All the times you die count in the narrative. So do all the times you don't.
Really is a watershed moment in gaming, I feel.
Skunk lady! Writer sometimes. Numbers person other times.