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... I completely forgot about Fer.al after trying it all of once.

I'm too shy to be public in MMOs. I prefer hanging out just with friends in VRChat after all...

gross, drugs politics, dumb joke 

Me: The National party wants to distribute one hospital bed to each region to treat meth, but that's not how it works. Certain regions will have bigger drug problems.

Dad: The thing is, apparently they've tested the waste water and found that "P" is everywhere.

Me: well, yes

Dad: *makes a face*

On the subject of that avatar world, did VRChat change how avatars work at some point? I guess they must've when they're now putting out version 3.0.

Because there are so many pokemon avatars whose camera positions are just, broken. Floating over the avatar or inside the head. I find the same problem with an Amaterasu avatar, where the camera is basically riding Amaterasu instead of being.

It's kind of annoying, really.

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VR eye-contact/mirror stuff, squeak 

I wish I could see my snout...
... would help avoid me phasing through the mirror~.

I've been really neglecting to update my website. I wonder why that is? I know I've drawn things this year.
>2020
oh right, i guess that would do it

Anyway, I finished a commission.
taylor.revasser.net/AtPlay

re: vr hot take 

@kistaro My experience so far with them has definitely been that... they're... passable... but I keep accidentally activating VRChat emotes because they're tied to the right-hand direction pad thing.

Also just holding them is generally a bit awkward.

As pointers they're good, as controllers... ehhh...

VR selfie/antics continue 

In which I finally got my tracker to work with some confusion and frustration, and am able to wriggle and move my tail.

Though it may have some kinks to work out, the lighthouses kept losing track of it and lost the ability to holoport at some point. It might've just been from random testing.

I'm tired from wriggling and waving about. @ -@

Tech/UI Musing, On Search Functions 

For as much as I dislike Search As Navigation I seem to end up using it a bunch just to find things - usually settings - because people don't seem to design good UI any more. Something with understandable navigation. There's always some random thing in a place that doesn't quite hit the mark.

Windows 10's search is invasive and phones home, but it's useful for bringing up a specific section of admin control panel stuff, and trying to find certain settings in Android has had me using the search function there too.

I don't ever touch it for file navigation though.

re: sound warning 

@Oneironott That's not feral-brained noises!
... is it?

@Oneironott It's possible to use Discord from inside Steam VR, so there's definitely the space for that experience.

If I could work out how to VR and draw on my tablet at the same time I would probably be set.

... hey wait, there are cameras on front of the Vive, what about making use of those. (What are they for anyway?)

@kistaro How is there not a macro game where you get to be a dinosaur? That seems like a shoe-in.
...
Wait, there is one isn't there? ... one, anyway.

... those lighthouses definitely make a high-pitched whining noise. Gotta remember to unplug them after use.

@cdmnky This is my problem with the white-board I have set up in the last few months.

oh no

Continued experiences from VR 

  • My hands go slightly numb looking at my virtual paws. I haven't felt my virtual paws instead yet, but I think I can if I focus.
  • Big bellies are a similar feeling, where if I rub against it I feel like I could feel it in turn.
  • I tried reaching out to a mirror while using a physical wall as a solid equivalent. This didn't really do anything because of how I need to hold the Vive controllers.
  • The sense of being in a space and being in the virtual body still astounds me.
  • Floating slightly above ground caused by incorrect height settings in VRChat~.
  • Some avatars' arms stop moving earlier than mine when I make outward stretching motions. Not sure if down to the avatar, some weird scale setting thing, or my body's own quirks.
  • Shortly after VR my sense of perspective is all wonky. My vision feels sort of flat when looking at screens, and my hands feel like my "real" hands are elsewhere.
  • The headset (Vive Pro) isn't that heavy when worn properly, but I still get pretty sore and tired after some 5-minute-with-10-min-rest sessions.
  • I have not yet broken down crying about the joy of the experience. I'm somewhat surprised.
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