90% of the ddlc playthroughs done by guys on youtube are unwatchable.
some of them stand as testaments to the lack of empathy one can cultivate by refusing to treat vulnerability as anything more than a game mechanic.
Protip:
When designing a user interface, imagine some old woman using it, say Margaret Hamilton, and she's clicking your app's buttons and saying to you, as old people do,
"Young whippersnapper, when I was your age, I sent 24 people to the ACTUAL MOON with my software in 4K of RAM and here I am clicking your button and it takes ten seconds to load a 50 megabyte video ad and then it crashes
I'm not even ANGRY with you, I'm just disappointed."
London, 1963
https://twitter.com/StuartHumphryes/status/1075115722060300289
<< This amazing space-age edifice is actually the Post Office Tower under construction in 1963. The startling juxtaposition of the battered '50s van and the vaulting futurism of the tower looks like the cover of a 1960's sci-fi novel. 😍 >>
GUESS WHO HAS PATREON IT'S ME
ME: worldbuilding is hard. gotta think of believable 'future history' for the timeline. the kind of events that you can sort of see happening, that seem like they would all fit together in retrospect
THE SOI-DISANT 'REAL' WORLD:
Transitioning in mid-life
alt: @confusedcharlot@kolektiva.social
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http://quietcarlota.tumblr.com (backup)
https://www.pillowfort.io/charlotte
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confusedcharlot@twitter
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