anyway what do you think, should i keep doing my project with hand-written graphical assets, or should i take on the larger task of building a vector graphics editor?

hand-writing them means manually specifying the coordinates of each point in the curve, pretty much. so i'll keep my momentum but it will slowly bleed dry by how much of a pain it is to work with stuff.

building an editor means i start over from scratch, and i have to motivate myself to do a bunch of hard stuff. but it also means i might get further overall and i'll have a more impressive thing to show for it. ... if i actually get anywhere on it, which is not a great gamble

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@shoofle my advice from these sorts of projects is to invest in visual / tactile tooling as early as u can, but prioritize a hacky design that lets u be expressive quickly over a more flexible/robust one with a deferred payoff

if the project survives long enough, u can come back and do things the "right" way, but i find the expected longevity of a project jumps immensely the second it hits the threshold where i can easily generate and "see" a lot of test examples

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