@photex In a realtime context or an audio production/recording context? For the latter I have a bunch of quick shortcuts to achieving crushing adequacy which I should probably write up someday.
@fluffy I'd love to read those notes sometime after you've put them up someplace!
I'm interested in both realtime and "offline" I guess. But at the moment I'm thinking about how I can make sure my sound designs and musical ideas can just start sounding better.
@photex sidechain compression is also good to have, although that's less prevalent in realtime engines.