ive been trying my hand at data-oriented stuff in game maker and it seems good? my ECS "engine" or whatever you want to call it makes things so simple for a lot of stuff, but also really complex for others
my ECS engine to me feel like the epitome of "it just works™"... it runs code on entities based on the variables (components) an entity has. so shit Just Works™
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gamedev rambling
my ECS engine to me feel like the epitome of "it just works™"... it runs code on entities based on the variables (components) an entity has. so shit Just Works™