Tabletop talky
Thinking about trying a different approach to building basic spells
Effect, and target
The client system is kind of cool for the results but I don't know if I can scale it usefully.
Effect: Halt/hold
Target: Body
Would be paralyze.
First level spells would be emblematic of only one of these, like "water" would be the basic create water spell, whereas "fire" would allow you to produce potentially harmful flames from your hand
Tabletop talky
Targets being elements or attributes, effect being the result