@shaderphantom this is making me want to look and see if I still have the screenshots of the weird maps somewhere

@Xkeeper do you remember what the area ID was for the shader playground? it might actually be possible to enter with the right template ID

@shaderphantom I think the area id was something dumb like 7. I remember there were two numbers; an area id for the general location, and then something like a seed number for the auto-generated stuff? i know there were a few obviously-designed test maps that had low template numbers

@Xkeeper yup. following the random seed is an integer which is the template ID that corrosponds to a .lat inside the ICE files (or -1 for random landform), and a width and height for random landform. if I give the game a valid template it should load

@shaderphantom yeah, all i remember about the test room was that it had a low area but -- oh you found it.

here's some goofy stuff

@Xkeeper yeah i found a forest 2 template that literally just broke off while trying to enter the rockbear battle arena

teleporting to shader playground with the server is using the correct lighting profile for the area, rather than Shadowth's video using lobby lighting for the file replacement

@shaderphantom i assume that video is way old and didn't actually get it to load properly -- maybe before they had the ability to load and were just intercepting the map loads clientside? idk

i remember it worked fine when i checked it. the date on these is 8/8/2015

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@Xkeeper yeah shadowth's video is file replacement based, the server sent the objects for one of the lobby rooms

@Xkeeper the actual playground area uses the Urban Area bgm too, further suggesting it was the old alpha city area heh

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