I have no recent development news for #PSO2 #PSO2PrivateServer other than a bit of a blocker on object spawning. Parties are somewhat functional. I've prototyped initializing the Campship. There's a healthy backlog of work identified.
Quest configuration will probably have to be a datamined/manually reproduced thing, but I think we're fine beyond the zone configuration.
Still having issues saving character data with the client getting softlocked on character selection.
We still have to figure out how random layouts are generated, but now that we have access to the object placements, this should be much less stressful than previously thought. We can conceivably fully spawn and script quest zones with preset layouts by tying all the current research together.
#PSO2 #PSO2PrivateServer