was rather effortless after passing through the bullshit low level stream stuff. parsed all the images and binary data/XML/OBJ right out of the swf now.
loaded sprite sheets from the SWF into array textures and made a material that indexes on it. might figure out how to extend the asset manager to dynamically generate the textures as needed instead of all at once...
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was rather effortless after passing through the bullshit low level stream stuff. parsed all the images and binary data/XML/OBJ right out of the swf now.