@fraggle@octodon.social my grazings with the games industry suggests to me this happened because the vast majority of the new talent flowing in is mobile-centric and trained on Unity, and the product leadership that seeps in comes from the mobile market too.
so a producer from that space might think "yeah this seems fine, it'll be easy because everyone we hired has experience in unity"
this is of course very silly. there are dozens of people they could have hired with far more expertise on doom specifically.