so there is anecdotal evicende that one can use #Rust for #NDS development
does this mean that any LLVM compiler or even stock GCC is fine? i'm trying to figure out if I really need devkitARM, because I don't want to install another package manager on my system, and packaging it myself might not be so easy.
@grainloom yes, you can even use rust for gba dev, all you need is a proper target configuration for the rust compiler and use no_std
@grainloom rust ffi to C is pretty straightforward. there's bindgen which will create rust bindings from C headers, which I strongly recommend.
@shaderphantom and i guess i'll have to port devkitARM to Guix
@shaderphantom (well, package, not port)
@shaderphantom neat! i'll give it a shot soon-ish (when uni allows).