OMORI, mild routing spoilers
Something I really appreciate, both for its accessibility and its ludonarrative resonance with the theme around Headspace, is that each of the main endings, particularly the Good ending, is accessible without completing arbitrary tasks earlier in the game. The final decisions are ultimately what counts, and it doesn't try to obfuscate the impacts those choices will have.
The game also doesn't force you to experience other endings if you don't want to, just to get the Good ending. It respects you for not being ready for more pain, and pacing yourself.
I feel like this is particularly important given that OMORI is published in a time period where people are extremely isolated and vulnerable to reclusion.