look, there are only 12x12 of these tile quads visible on the screen, I don't understand why---
oh this is jme3's awful slow billboarding slowing things down isn't it
sigh guess I'm figuring out something for that too
Before the rise of industry, it was normal for people to sleep in two phases each night.
People had no set bedtimes. Sleeping was determined by whether or not there were things to do. Most people would have a first and second sleep, with a couple of hours awake inbetween. This is probably the way humans are supposed to sleep.
Modern schedules don't really let us do that. Perhaps we should think about changing that.
https://www.sciencealert.com/humans-used-to-sleep-in-two-shifts-maybe-we-should-again
loaded sprite sheets from the SWF into array textures and made a material that indexes on it. might figure out how to extend the asset manager to dynamically generate the textures as needed instead of all at once...
was rather effortless after passing through the bullshit low level stream stuff. parsed all the images and binary data/XML/OBJ right out of the swf now.
SWF: at a high level I'm really simple, but actually fuck you, here's some bit level shenanigans and fixed point hell math
has poor taste in video games
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