The most common grasses also react strongly to being cut, as long as it's only cut a little bit. Mine (Bermuda) gets real fuckin riled up and will spread like mad in retaliation: this is obviously desirable for choking out weeds
After mowing the lawn again I now realize the importance of mowing at least once a week during a grass's growing cycle. Lightly raking the side of the house turned up a lot of thatch that was extremely long and clearly choking out the grass (this side also had a ton of weeds, go figure). I may need to get something to dethatch it so the live grass will grow thicker.
The grass trimmings can be left in the lawn IF, and only if, you're only cutting a small amount off the top.
the intent, of course, to make something that replaces when I would otherwise use Love2D, but with a much smaller API surface handing most control to the layer above it.
graphics hal would basically allow image uploads and a very small pipeline and draw call api purpose-built for 2D graphics, where the caller would pass all the necessary information for a scene at once, letting the implementation optimize as necessary.
I spent 10 chaos orbs on a belt that gives me +35% all ele resistances and a very high +life roll though...
but that was literally all of my chaos orbs
so now I am relatively stuck unless this game stops being so goddamn stingy with currency drops for me
It's not actually all that fun balancing your resistances on your gear. I hate the way it locks you into subpar gear unless you replace multiple pieces at once.
I finally hit 48 hours played on my molten strike jugg today and I think my hyperfocus is waning a bit because the build guide is a liar and this is absolutely not a cheap league starter build
I really want to get my bane trickster up to speed but my friend doesn't play nearly as much as I do and I'm leveling with him... :aych:
has poor taste in video games
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