@shaderphantom this is actually how some of the very first hardware-accelerated graphics computers, like the pixelplane, worked
it's a damn shame this industry has moved away from this sort of thing because it's impressively powerful for how simple it is
this happens to be an incredibly natural and straight-forward way to generate all of optimal visual geometry, collision hulls and visibility information in a BSP tree.
strawberry jam 4 is coming up! make a horny game during february, which is extra-long this year https://itch.io/jam/strawberry-jam-4
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has poor taste in video games
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