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I thought the entire point of distributed instances was so that people could build connected but not-public spaces in ways that worked for them.

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I don't *want* to be in a public space. If I did, I'd go somewhere else.

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Repeating this as many times as necessary:

A space being online doesn't mean it needs to be public space.

A space being part of a social network doesn't mean it needs to be public space.

My favorite astronomical object (outside of earth-moon-sun) is the Pleiades.

What's yours?

I can see someone growing to like the taste, but I... didn't.

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I have tasted salty licorice.

For those who don't know, you might assume that "salty" means it has additional sodium chloride.

No. It means it has additional ammonium chloride.

It tastes like a rusty broadsword sprayed with 409 and then left in the dirt for a month.

PSA to folks who're afraid of reaching out to a friend because you think they're too busy with their life and might think you're a nuisance for bothering them 

You're not alone, and the person you're convinced is too popular and cool to want to spend time with you might very well be assuming the same of you.

Source: I got to know most of my best friends only after overcoming this hurdle of mutually assumed disinterest.

Frustrated by whitelisting discussions 

Listen.

If you want Mastodon to be a space where people feel safe from harassment, then don't shit on the tools they use for that, okay?

Unless you only mean people should protect themselves in ways you find comfortable. Which isn't the same thing.

His artist's statement is also very much worth reading -- ideally read after playing the game, but if you're not gonna play the game then definitely still read the post.

blog.radiator.debacle.us/2017/

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Art game recommendation: The Tearoom, by Robert Yang.

Cruise a 1962 men's bathroom. Suck off dude's guns. Try not to blow any undercover cops.

radiatoryang.itch.io/the-tearo

To think that understanding the materialist world is equivalent to understanding the world we actually live in is a doomed premise.

I don't mean to say "everything is psychological". What I mean to say is that at the end of the day, our qualia are all we have, all that we *are*. Reductivist rationalism is a useful tool but it will never produce all knowledge.

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Time is fake as hell, and dimensional space probably is too. We can talk about the universe being built out of math, but that's a human metaphor layer. The idea that the universe is "built out of" *anything* is a cognitive artifact.

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A materialist, capital-r Reality probably exists, but it's not where we as people spend our time. It's not even something we're capable of perceiving or comprehending.

Human perception is the result of four billion years of evolution. It takes sensory input and uses it to build spaces we can understand, in a mental language that *is* our subjectivity. It is not the same construct as a materialist universe built out of atoms or math or whatever.

Our view of reality is one big necker cube.

If you swung with the energy sword in the same frame as switching from a targeted longer-distance weapon, the normally short-range dash attack would instead send you flying across the map. It was funny as hell.

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Watching SGDQ has reminded me of all the time as a kid I spent practicing the flying energy sword glitch in Halo 2 multiplayer. Looking back, it was almost certainly a frame-perfect trick.

I really do think it's incredibly beautiful that Curiosity sings itself happy birthday.

I've been watching a lot of The Expanse lately, and Weeping Somnambulist is one of the best names for a spaceship I have ever seen.

In all seriousness part of what is prompting me to try and learn more music theory is wanting to better understand what's going on in some of the Breath of the Wild tracks.

"Paperhouse", Neotokyo (2009), Ed Harrison.

edharrison.bandcamp.com/track/

Y'know, I've never actually played the game, but the soundtrack is just so damn good.

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