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Minmus is definitely my favorite celestial body in Kerbal Space Program :)

Easy enough to get to, dead simple to land on, fun mix of hills and perfectly flat lakes, entertainingly low gravity, and is a lovely green color.

cannabis mention I guess? 

mood: desperately wanting to take a huge toke in front of a police officer while maintaining eye contact to establish dominance.

paperclips game 

I have achieved universal paperclips and am twitching a little.

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paperclips game design 

I think a really big part of what makes the game work as well as it does is that it doesn't get any less banal. Simple UI, simple numbers. Make the numbers bigger. This is an irony that really emphasizes the theme.

Okay the paperclips game gets *wild* after you hit phase 3.

can I just say that I really love the recent-ish trend of emoji in display names

Anyway, the rules for Monsterhearts are pretty short but do a really impressive job of guiding you towards certain modes of play.

You can get it here, and hey, it's on sale!
drivethrurpg.com/product/21251

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It also, like the Lash Out Physically move, communicates "This is a thing you can do but the consequences may be serious and unpredictable." This builds on the game's themes.

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I think the purpose of this -- and of it being pretty visible on the character sheet -- is less because any particular move is important and more to communicate "hey, this is a game where having sex with folks is a real and encouraged thing."

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The other really interesting place this happens in game is with the Sex Move.

All characters have a Sex Move written on your sheet. Basically, when you have sex with someone, something happens to one or both of you. It can be a good, bad, or mixed thing depending on the Skin (character class/archetype).

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In the paragraph or so long definition of two Moves, the game has established, permitted, and contextualized an entire spectrum of physical violence.

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One of the options for partial success roll on Lash Out Physically is that instead of doing one (or maybe two) Harm out of a fatal four, the MC (game architect/facilitator) decides how much Harm is done.

A real possibility of a not-quite-as-intended attack is that you hurt the target far worse than intended. Again, the Lash Out Physically move is serious business.

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Simply in the definition of these moves, the game communicates that 1, serious physical violence is an option you have, but also that 2, you have to really mean it.

It also gives you the vocabulary to use lower-level physical attacks *without* attempting to cause bodily harm.

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"Lash out physically" is for when you *are* trying to cause major injury to someone. The examples given in the text is biting someone with wolf fangs or shoving someone off a balcony.

It's a major, major escalation from "Shut someone down".

And imo, the fact that the rules for each move implicitly construct the possibility of this as escalation is really, really cool.

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First is the distinction between the moves "Shut someone down" and "Lash out physically".

"Shut someone down" is anything you do to arrest or emotionally hurt someone. Usually this is done with harsh words, but the rules specifically state that is also includes physical attacks that aren't intended to cause major bodily harm -- the example given is shoving someone against a locker.

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So there's a couple things about the design of Monsterhearts I find really interesting, in terms how rules can show what kind of gameplay is in-scope for a given system.

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Oh! I was gonna get on my bullshit to talk about Monsterhearts and how rules promote game verbs.

cc @memnus@octodon.social​, @sev@witches.town​ and @cyndisision@witches.town​ for this thread :)

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