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@deejvalen you're right... luke from streets would want me to have serenity to accept the things i can't change. in his honor i will have a big glass of ice without any water and steel myself for the wait

linux kernel dev help :boostsPorFavor:​ 

helo :blobcat:

i am trying to find a mentor to help me write a little ALSA/USB kernel driver for my little one-off diy midi interface thing and could use a mentor to figure out how to make it meow my midi commands.

i've touched C projects but the kernel's size is very intimidating so some guidance would go a long way!

:blobcat::boostsPorFavor:​​ :blobcat:

@deejvalen i mean it's my fault, i ordered it on the friday before a federal holiday weekend, so it's only just today preparing to ship. still grumpy about it tho

grump... at this rate im not gonna get my copy of newzeld until next week

the obvious solution here is to just put a headphone jack in your goddamn devices, but we're in the not having nice things era

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@Zauberin i mean it might just be that mine are cheap yeah. but it really sucks

given the prevalence of bluetooth headphones in this day and age, is there a way to make streaming video (e.g. youtube and twitch) play on a delay so the video matches up with the approx. 1 second delayed audio

Today I've written about lighting in Shield Cat, and how we can use various effects to bring out the uniqueness of each area and turn the ordinary into the extraordinary. This one's got lots of pictures and videos!

#indiedev #gamedev #gamemaker

blog.cyansorcery.com/entry/col

@nytpu it looks like there are ways to provide custom allocators in the c api

Hello! I've made my very first game. It's a short game about a botanist banished to the moon for attempting to create sentient plant life, crafted in Bitsy.

Thanks and enjoy!

Grow Light: treelet.itch.io/grow-light

#bitsy #interactivefiction

imagine if they made computers but they were good

how about you go fuck yourself
i hate when projects pretend discord is a good way to share/archive information

why do video games still need tutorials. they literally all work the exact same way

@claude according to this page -> pico-8.fandom.com/wiki/Memory# the memory available to lua is limited to 2 MiB

granted, that's a fandom wiki page that doesn't cite any sources, so i don't know if it's true. but even if that's not the case, it would be handy to know how i might impose such a limitation so it's easier to guarantee that games made for my thing can be run on any system that supports my thing

how does pico-8 limit how much lua memory is available to the games it runs, and how could i hypothetically do something similar in python

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