121. should anything happen to me
122. tell them all
123. i shed my skin
124. and returned to the wild
Incidentally, another trick to finding the length of a vector (x,y) to within 12% is just:
if ( x > y )
return x+(y>>1);
else
return y+(x>>1);
(do you really need more than 12% precision in a 16-bit game?)
in need of some financial help
thank u to everyone so far for sharing this! and, thank u to everyone who has donated!! we've reached $150 so far!! thanks to u all we're gonna be staying afloat for another month and hopefully by then we'll be all good on our own!
come check out the new trailer for my upcoming game!! https://www.youtube.com/watch?v=lHMAF-EdhzE
one more network share related question for the nerds
what's the most straightforward way to set up a client such that it automatically synchronizes the contents of a network share onto local storage?
example use case: i've got a steam deck and it's got some emulators on it. i'd like to put my roms and stuff in a network share and set up the steam deck to grab 'em (or a subset of 'em perhaps) on its own, so i don't have to manually copy them over myself and they're accessible when i'm traveling
i suppose i could just write some software to do this, but i figured i'd ask if anyone knew of a preexisting solution
re: request for help with networking sorcery (a bit long)
(while explaining what those other things are, i whisper "USB gadget mode" and am immediately attacked by wild dogs)
re: request for help with networking sorcery (a bit long)
for a bit of extra explanation, i'm leaning toward having a separate machine as opposed to two samba daemons on the same machine because i want to use that in-between machine for a couple of other things at the same time, not just as a relay here
PS2 modding, piracy
Did you know: nowadays you can actually run copies of games on any slimline PS2, even completely unmodded ones, without doing any sort of modifications to your console!
All you need is:
- A game/software ISO of your choice
- This patching tool: https://github.com/edo9300/esr-disc-patcher-cli (compiles cross-platform)
- This archive: https://www.ps2-home.com/forum/viewtopic.php?t=9737 (contains data files and an example batch script on how to use the tool, plus a pre-built binary of unknown legitimacy)
- A *slimline* PS2
This lets you basically 'prefix' any existing ISO with the FreeDVDBoot exploit (explained here: https://cturt.github.io/freedvdboot.html), and so after burning it to DVD, any unmodded console boots straight into the game/software via a DVD player exploit.
re: request for help with networking sorcery (a bit long)
disclaimer that this is a High-Growth Area for me, i.e. i have absolutely no idea what i'm doing and am trying my best to learn as i go
request for help with networking sorcery (a bit long)
let's see if i can explain this in a way that makes sense and doesn't make me sound silly
i want to set up network file access for my home's local network, so i can access files from various devices without having to manually copy them over. every potential client i have is perfectly fine with SMB 3.0... except for one (a playstation 2 with some homebrew software), which only accepts SMB 1.0 for whatever reason. i don't want to enable a deprecated file sharing protocol for the entire network, so i'd like to limit it to as close to the troublesome client as i can.
is it possible to set up some kind of "relay," like in the diagram, that presents a network share or a subset of it to the ps2 via SMB 1.0 while the rest of the network can use newer protocols?
kasran, typhlosion taur plushy, approximate girlthing
28, it/they/she/typh
settler on Massachusett land
your mutual's mutual
code, games, music
https://www.patreon.com/kasran
en-US
jbo (ca'o cilre)
fr (j'apprends)
eo (mi lernas)
ja (🔰)
follow requests accepted! do keep in mind this is an 18+ account (with cws)
icon by my friend poketto
header by bloodsbane: http://bloodsbane.tumblr.com/post/168938806924/